Even so, I'm carrying around 74 charges worth of CLW wands, because we have a GM that likes to strain our resources and they can be used for out-of-combat healing without sapping my own resources. Should be available in even a moderate sized town. aight thanks if money no problem later on it shouldnt be a problem. That's 15gp per use. This is very similar to the spell Cure Light Wounds. It would be d8+1 ... who would buy a lvl 3 cure light wounds potion for 150 ... ...How does a paladin have a CHA mod of 0?!?! Drop them a CLW wand. Recent Changes 50 charges for 750gp? I should probably do the same for potions of shield of faith, since everyone has a ring of protection now. Downloads | Fudge SRD Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. should I just let them have their potions? So, yeah. The reason that they aren't looking for more powerful potions is because it just isn't worth it. Scrolls of cure light wounds are 25g, which later in the game is cheap. I rarely use them. Each affected undead may attempt a Will save for half damage. | 5th Edition SRD The only part that concerns me is that they would want to spend everything on healing potions. 16 You can infuse a healing spell into a potion that produces a different effect. An extra few hit points for treating deadly wounds. he clearly didn't understand the class when he made it he put his best stats into Strength then Constitution. 1 However, Pathfinder eliminated vial bookkeeping. Cookies help us deliver our Services. | d20PFSRD They do, however, have a few barrels of potions of Cure and Restoration Potions - roughly 5000 doses of CLW CL 5, 500 CMW CL 10, and 500 LR - and they've gone through about 200 over the sessions, between fights or during LOGISTICS time. So two potions of cure light wounds will always heal more (2d8+6) than a single potion of cure moderate wounds (2d8+3), with the downside of requiring more time to heal that same amount of hit points. Shop the Open Gaming Store! You shouldn't want to get a Wand of Cure Moderate Wounds, ever, unless there are very weird circumstances. 1 Description 2 NPCs 3 Enemies & Drops 4 Loot ''A noble patriarch of the tree world, the Old Sycamore can be seen from miles around. But the Witch at level 5 will cure 2d8+5, so you will need 3 charges of the ring to do a ''better job''. Wands of Cure Light Wounds are way better than Wands of Cure Moderate Wounds. 150 XP / Potion of Restoration, Lesser / Potion of Cure Light Wounds x2 Sell off any loot you may have obtained (if you completed the suggested Outskirts expedition, the Emerald from the Waterlogged Lowland sells for 500 GP on its own!) Benefit: When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds. OP's players should totally invest in a wand. Each affected undead may attempt a Will save for half damage. Each affected undead may attempt a … Combat Gear : Alchemist’s fire (3), antitoxin, oil of erase , potions of cure light wounds (2), potion of protection from evil , tanglefoot bag, thunderstone. | The Modern Path SRD Brew Potions would not work because it's not allowed to skip the spell requirement by increasing the DC in making potions, so the would still need a Caster who knows healing spells. That isn't a bad mechanic, unless your trying to emphasize that sort of scarcity in your campaign. Perhaps next time they ask for all of the potions, the maker could sell them them, and then tell the paladin that he looks like he can use a wand with way more charges, and forward them to somewhere to get that. As others have said, a wand of cure light wounds is your best bet. It is even the most cost effective. A healing potion is a vial of a ruby-red liquid that imparts a tingling sensation as the drinker's wounds heal rapidly. It's a bit of a balancing act between paying a few GP per hitpoint lost and being concerned that I'll be out of spells at the end of the day, but is worthwhile. I looked through most of the ways the DC can be … Healing Potion (Lesser) Item 3 An experienced character learns to identify potions by memory—for example, the last time … Both are from the Core book found here. Sounds like a huge investment compared to a 50gp potion. Also, it's more likely to be found (well, less likely but they only need one to last a while). You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage + 1 point per caster level (maximum +5). Due to the intricacies of making such a carefully blended potion, you must use particularly fine and rare ingredients, meaning you must pay twice the cost of creating each potion separately. | FateCoreSRD This site may earn affiliate commissions from the links on this page. I wouldn't worry too much about this. They are able cure scrapes and cuts, but cannot heal any serious wounds. | Here Be Monsters Finding other healing items might help: Wand of Healing (Cure Light Wounds or Cure Moderate Wounds) might be a nice start. Anyone with at least one rank in Use Magic Device can just keep rolling until they hit 20 (as long as they don't roll a 1) to use it. Their best abilities are based off CHA! When imbibed, the potion has the effect of both the chosen cure spell and the spell used to brew the potion. Our only healer for a party of 6 was a bard. Potions are a type of single-use self spell-casting magic item. I occasionally use wands. Potions weigh 0.5 lbs. Press question mark to learn the rest of the keyboard shortcuts. Shana Fowler Hooks June 01st, 2020 - 12:21:44. Potions and scrolls have effectively no weight. that's 50 charges of 1d8+1 HP whenever you feel like it and is probably going to last the party most of the early game (IE: you'll mainly use it between fights whenever the cleric is out of healing/channels). reasons for this could include war, general ruling class not liking others having this power, alchemist and sorcerers disappearing. Potion Of Cure Light Wounds Pathfinder Cost Wand Nethys A Little Surprise For My Group Dice Bless Shana Fowler Hooks June 01st, 2020 - 12:03:27 A Kahle hook has a severe bend in the shank and is largely used for live bait - crawfish, baitfish and shrimp- as well as stink baits. 563 2.0 Price 4 gp The potion restores 1d8 Hit Points. Healing Potion Source Potions and Poisons pg. even though it's almost twice the price the wand's … An infinite cure light wounds ring with no limitations can go on and on. | Swords and Wizardry SRD | 13th Age SRD The paladin can use it and it makes way more sense than infinite potions. Healing Potion (Minor) Item 1 Source Core Rulebook pg. The trollhound next to Nagrundi serves as an animal companion. | PF2 SRD. some players have said they want to spend literally all of their gold on healing potions but obviously I don't want them to be stacked on healing, though they typically just use the potions out of combat so they don't have to go back to town. But then, if you consider that it starts out with 50 charges, that means that each heal (which is equivalent to a cure light wounds potion) costs about 15gp, which is in the long run far cheaper than stocking up on potions. Pathfinder Potions/Oils The following spells can be made into potions or oils because each one is a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects. | d20HeroSRD Spam them every time you're down and you should be good. Prerequisites: Brew Potion, ability to cast cure serious wounds. Cure Light Wounds, Mass. | d20 Anime SRD You can infuse a healing spell into a potion that produces a different effect. Scalemail Potion of Cure Light Wounds Random loot Well, theoretically for cure light wounds at 1 st caster level as an use-activated item costs 4000gp (caster level × spell level × 2000gp × 2 [for no space limitation]). Inflict Light Wounds. Weapons : Light crossbow with 10 bolts, quarterstaff, silver dagger. FAQ. As for balance, the only concern really should be suspension of disbelief and if they're hurting themselves by spending too much on it. You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. The Hospitaler gives a pool of Channel Energy that doesnt draw from Lay on Hands, so it allows you to heal a lot more / day (especially out of combat.). Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. For one, it's slightly more than three times more cost efficient. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Activation: Drinking a potion or applying an oil requires no special skill. New Pages Compare that to the 50gp for a potion that does the same thing. Only danger with the stick is that it's not so hot 'mid combat' and requires UMD or having cure light wnds on spell list. Legal Information/Open Game License, Fan Labs a) Agate, Potion of Cat’s Grace, Jasper, 17 gold; b) Potion of Eagle’s Splendor, Scroll of … Just give them a wand of cure light wounds. put a couple charges on it and make it part of loot. | Design Finder 2018 Sounds like a huge investment compared to a 50gp potion. then get some rest at the inn. They might want a heal kit or two. Infact, every group without a pocket healer shoudl get one. first, we'll note that a normal wand of cure light is 750gp. In terms of game play the question is what role are they filling? Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it. In Pathfinder's antecedent Dungeons and Dragons 3.5, ink or potion vial (Player's Handbook 128) costs 1 gp and weighs 1/10 lb. ), If you're the DM, give him some free stats, or give him a free +2 cha headband or something. Drinking a potion or using an oil is a standard action. The combined spell levels of the cure spell and the other spell used in the potion must be level 3 or less (for example, you could combine cure light wounds with a 2nd-level spell to create a healing potion, or cure moderate wounds with a 1st-level spell, or cure serious wounds with a 0-level spell). Traveller SRD The DM may still have 16 potions weigh 1 lb. So they don't have to go back to town after every 2-3 encounters. They're using resources to compensate for their limitations. The following rules govern potion and oil use. Once they see how nice having 50 doses on a stick is, hopefully they will calm down about wanting their own potion factory. past the early game a single daily d8+1 heal that needs an action to use is almost a waste of time. So which is it? Shana Fowler Hooks June 01st, 2020 - 14:49:49. You can right-click and use a potion. Sell at the Open Gaming Store! Once they get used to it, they won't go back. | 3.5e SRD http://www.d20pfsrd.com/classes/core-classes/paladin (Look at Divine Grace / Smite Evil for crying out loud!! Benefit(s): When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. Why would it be d8+3? But then, if you consider that it starts out with 50 charges, that means that each heal (which is equivalent to a cure light wounds potion) costs about 15gp, which is in the long run far cheaper than stocking up on potions. They could pick up a lvl 1 cure light wounds wand for a mere 750. I'm level 9 and I only just got rid of my cure light wounds potions. Prerequisite (s): Brew Potion, ability to cast cure serious wounds. Character Sheets Is the DC really 6 for a Level 1 Potion of Cure Light Wounds? You could also give the Paladin the Hospitaler variant without changing number of smites / day if you wanted. When imbibed, the potion has the effect of both the chosen cure spell and the … I probably would simply not let my players to have such an item, if they want to they can stock up on wands or potions. It looks like they're not totally stupid about the costs (Remember, cure moderate takes 6 times the cost to do 2 times the healing), so I think once you introduce the concept of out-of-combat healing via wand they would go for it. Cure Light Wounds: Conjuration: 1: 12 Cure Moderate Wounds: Conjuration: 3: 75 Cure Serious Wounds: Conjuration: 5: 187 Displacement: Illusion: 5: 187 ... Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. ... Have Something to Say on Cure Light Wounds Wand Pathfinder Of Cost Moderate Potion Kingmaker Item Nethys Mass 2e Spell Heal. Old Sycamore is a location in Pathfinder: Kingmaker. Prerequisite(s): Brew Potion, ability to cast cure serious wounds. Finally, you can treat any potion of cure light wounds, potion of cure moderate wounds, or potion of cure serious wounds you drink yourself or administer to another character as though its caster level were equal to the number of ranks you have in the Heal skill. | OGN Articles For a while, they aren't spending so much on potions, they have a semi-constant source of healing, and they'll stop annoying the alchemist at every town lol. No other sycamore in the area as grown as high, and the reason this one in particular reached its enormous size remains a mystery to the locals.'' | Dungeon World SRD each. We use wands of cure light wounds that we call 'click sticks'. LIVE BAIT These hooks generally have a shorter shank than other hooks. Pathfinder Cure Light Wounds Potion Wand Of Cost Spell Nethys Item Moderate Mass Kingmaker Heal Shana Fowler Hooks June 01st, 2020 - 12:13:15 Although it is difficult to police given the resources of the coastal patrol vessels, it is peer enforced by both the sportfishing industry and the commercial fishing operations in the waters. When you drink a healing potion, you regain the listed number of Hit Points. You can infuse a healing spell into a potion that produces a different effect. DESCRIPTION This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +40). That's what we did. For most groups, they may as well have a vending machine for the damn things, New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Nagrundi is a character in Pathfinder: Kingmaker. :0, You can always introduce a wand of cure light wounds. | Starjammer SRD Pathfinder Player Companion: Potions & Poisons © 2017, Paizo Inc.; Authors: Kate Baker, Eleanor Ferron, Nathan King, Lyz Liddell, Luis Loza, Alex Putnam, Alex Riggs, and David Schwartz. It is a bit unreasonable unless they are in metropolis with multiple shops to think that one guy will sell then infinite potions. http://www.d20pfsrd.com/classes/core-classes/paladin. Or, have them hire an Adept hireling... a fledgling healer looking to adventure the world, but however would avoid combat when necessary. Potions of Cure Light Wounds are an extremely common healing potion found throughout Faerun. You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Would be interesting to see what would happen if they're weren't able to get back to town. The Party that I'm DMing for currently doesn't have a wand of Cure Light Wounds. I'd just suggest them to look into the use of the 'heal' skill and and healer's kit. As a comparison point, I'm a [mostly] dedicated healer for a 7th level party, and can probably heal something like 700hp per day. Cure Light Wounds Pathfinder. By using our Services or clicking I agree, you agree to our use of cookies. When brewing the potion, you must expend both spells as though you were creating two separate potions. I'm never going to use those 15 odd scrolls of bless, but I carry them around regardless. 300gp for 2d8+3 healing (average 11hp from a potion of cure serious wounds)? This may be a bit cruel but maybe raise prices on potions or make them illegal or scarce. Cure Light Wounds Wand Pathfinder Of Cost Moderate Potion Kingmaker Item Nethys Mass 2e Spell Heal. It sounds to me like they are using them as an endurance mechanism. Healing up between encounters makes total sense, and is critical to their party having endurance. everytime my group of players go to a new town they immediately look for a potion store and buy up as many Potions of Cure Light Wounds and usually I say the owner has about 3 or 4 (strangely they never ask for any stronger healing potions but hey) but in their last adventure the druid got eaten by a hydra and he re-rolled a sorcerer and so the only healing they have is a 3rd-level Paladin with 0 Charisma modifier (I know), So what would be a good way to make sure they have decent healing? When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).. For the price of 20 CLW, a player could get a +1 bonus on his armor -- and take 5% (or more) fewer hits. Any character that can cast the spell (Paladin, Ranger, Cleric, etc) can use the wand. And the witch only works on a target once per day. Possible story avenue? Pathfinder: Kingmaker — Guide ... Trickery DC 21): 24 gold, Scroll of Haste, Potion of Shield of Faith x2, Scroll of Cure Light Wounds, Potion of Enlarge Person, Scroll of Bless, Potion of Cure Light Wounds. If the PC can cast spells, add a spell component pouch and a holy symbol (if required). Check out our other SRD sites! The DC to create a magic item is 5 + the caster level for the item. Someone could get brew potion and cut down the cost. That said, drop a wand in the next encounter. Am I making too big of a deal with this? Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Time Required Brewing a potion requires 1 day. Solves a couple of things. If your players want to burn standard actions in combat healing d8+3 hit points instead of doing damage... that is their game. The user merely removes the stopper and swallows the potion or smears on the oil. Pretty much everyone seemed to say wand so I shall take everyone's advice, Thank ya. Clearly a pile of potions isn't a good replacement for a dedicated cleric. | GumshoeSRD Ask before loading up. Benefit (s): When you brew a potion, you can add the effects of one of the following spells to the potion’s effects: cure light wounds, cure moderate wounds, or cure serious wounds. Why not just spend 150gp (3 potions of cure light wounds) or, better yet, 45gp (3 charges from a wand of cure light wounds) for 3d8+3 healing (average 15hp)? While a potion of CL 3 cure light wounds would cost 150 gp and heal 1d8+3 (average 7,5). Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Healing Potion. Equipment is, in many ways, more important than consumables -- at a minimum it shouldn't be neglected. Affected undead may attempt a Will save for half damage, hopefully they Will calm down about their! 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